Your prioritization of commons and uncommons should look something like this: Wingmantle Chaplain The Weatherseed Treaty Tatyova, Steward of Tides Phyrexian Missionary Elas-Il-Kor, Sadistic Pilgrim Nishoba Brawler Tear Asunder Shield-Wall Sentinel Floriferous Vinewall Bortuk Bonerattle Elvish Hydromancer Protect the Negotiators Tolarian Geyser Destroy Evil Knight of Dawn's Light Rona's Vortex Prayer of Binding Extinguish the Light Urborg Repossession Raff, Weatherlight Stalwart Mossbeard Ancient Gibbering Barricade Eerie Soultender Cut Down Runic Shot Coral Colony Blight Pile Vohar, Vodalian Desecrator Knight of Dusk's Shadow Fires of Victory Hurloon Battle Hymn Territorial Maro Uurg, Spawn of Turg Micromancer Walking Bulwark Crystal Grotto and any common dual land where you expect to use both colors Essence Scatter Braid's Frightful Return Phyrexian Espionage Impulse Common dual lands where you dont expect to use one of the colors, but think you might Queen Allenal of Ruadach Sprouting Goblin Yavimaya Iconoclast Tribute to Urborg Academy Wall Shadow Prophecy Tail Swipe Salvaged Manaworker Bone Splinters Artillery Blast Meria's Outrider Clockwork Drawbridge Benalish Sleeper Phyrexian Rager Argivian Phalanx Lightning Strike Theres a lot of wiggle room in here depending on your colors, curve, and the needs of your deck, but thats a rough order of the cards you should be interested in

DESCRIPTION: Your friendly neighborhood Spider-Man swings into Magic: The Gathering, and not a moment too soon
Between MTG Universes Beyond introducing cards wed never thought wed see, the mainline game is equally getting stranger
There's a 12.5% chance you'll get a mythic rare, and the wildcards mean you could end up bagging multiple rares